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Satyr

6 HP, 12 DEX, 16 WIL, horns (d6) or pipes (save)

  • Magical humanoids with the legs and horns of a goat that love to dance and drink. Found in deep forests.
  • Highly resistant to magic effects.
  • Pipes: Anyone who hears the music from a satyr’s pipes must save WIL or fall asleep, be charmed or frightened. The Satyr chooses which effect when playing the pipes.