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Table of contents

Character Creation

Name, Background & Traits

First, choose or roll your PC’s name and background from their respective tables. A PC’s background informs their potential knowledge and skills.

Next, roll for the rest of your character’s traits (appearance, speech, mannerisms, beliefs, reputation, etc.) on the Character Traits tables.

Finally, roll for their age (2d20+10).

Ability Scores  

Player Characters (PCs) have just three attributes:  

Strength (STR), Dexterity (DEX), and Willpower (WIL). When creating a PC, the player should roll 3d6 for each of their character’s ability scores, in order. They may then swap any two of the results.

Expand For Example

Ines rolls for her character’s STR, resulting in a 2, a 4, and a 6, totaling 12. The next two ability rolls result in a 9 for DEX and a 13 for WIL. She decides to swap the 12 and the 9, for a character with 9 STR, 12 DEX and 13 WIL.

Hit Protection  

Roll 1d6 to determine your PC’s starting Hit Protection (HP), which reflects their ability to avoid damage in combat. HP does not indicate a character’s health or fortitude; nor do they lose it for very long (see Healing). If an attack takes a PC’s HP exactly to 0, the player must roll on the Scars table.

Inventory

Characters have a total of 10 inventory slots: a backpack with six slots, one slot for each hand, and two slots for their upper body (such as the belt, chest, or head). The backpack can also double as an emergency sleeping bag but only if emptied of its contents.

Most items take up one slot, and small items can be bundled together. Slots are abstract and can be rearranged per the Warden’s discretion.

Bulky items take up two slots and are typically two-handed or awkward to carry. Anyone carrying a full inventory (i.e. filling all 10 slots) is reduced to 0 HP.

A PC cannot carry more items than their inventory allows. Carts (which must be pulled with both hands), horses, or mules can increase inventory.  Hirelings can also be paid to carry equipment.

Starting Gear

All PCs begin with:

  • Three days’ rations (one slot)
  • A torch (one slot)
  • 3d6 gold pieces

Roll once on each of the Starting Gear tables to determine your PC’s armor, weapons, tools, and equipment. If indicated, roll on the Spellbooks table with a d100 (or roll 2d10, using one die as the ones place, and the other as the tens place). Pick only one item for each result.

See the Equipment List for related armor, damage, and slot values. Smaller items can sometimes be bundled together into one slot.

If you would like something closer to traditional classes, refer to the list of Optional Gear Packages.

Name & Background (d20)

Female Names

               
1 Agune 6 Drelil 11 Lirann 16 Sybil
2 Beatrice 7 Elgile 12 Lirathil 17 Theune
3 Breagan 8 Esme 13 Lisabeth 18 Wenain
4 Bronwyn 9 Griya 14 Moralil 19 Ygwal
5 Cannora 10 Henaine 15 Morgwen 20 Yslen

Male Names

               
1 Arwel 6 Breglor 11 Grinwit 16 Melnax
2 Bevan 7 Canhoreal 12 Gruwid 17 Orthax
3 Boroth 8 Emrys 13 Gruwth 18 Triunein
4 Borrid 9 Ethex 14 Gwestin 19 Wenlan
5 Breagle 10 Gringle 15 Mannog 20 Yirmeor

Surnames

               
1 Abernathy 6 Crumwaller 11 Harper 16 Swinney
2 Addercap 7 Dunswallow 12 Loomer 17 Thatcher
3 Burl 8 Getri 13 Malksmilk 18 Tolmen
4 Candlewick 9 Glass 14 Smythe 19 Weaver
5 Cormick 10 Harkness 15 Sunderman 20 Wolder

Background

               
1 Alchemist 6 Cleric 11 Magician 16 Performer
2 Blacksmith 7 Gambler 12 Mercenary 17 Pickpocket
3 Burglar 8 Gravedigger 13 Merchant 18 Smuggler
4 Butcher 9 Herbalist 14 Miner 19 Servant
5 Carpenter 10 Hunter 15 Outlaw 20 Ranger

Character Traits (d10)

Physique

       
1 Athletic 6 Scrawny
2 Brawny 7 Short
3 Flabby 8 Statuesque
4 Lanky 9 Stout
5 Rugged 10 Towering

Skin

       
1 Birthmark 6 Round
2 Dark 7 Soft
3 Elongated 8 Tanned
4 Pockmarked 9 Tattooed
5 Rosy 10 Weathered

Hair

       
1 Bald 6 Long
2 Braided 7 Luxurious
3 Curly 8 Oily
4 Filthy 9 Wavy
5 Frizzy 10 Wispy

Face

       
1 Bony 6 Perfect
2 Broken 7 Rat-like
3 Chiseled 8 Sharp
4 Elongated 9 Square
5 Pale 10 Sunken

Speech

       
1 Blunt 6 Gravelly
2 Booming 7 Precise
3 Cryptic 8 Squeaky
4 Droning 9 Stuttering
5 Formal 10 Whispery

Clothing

       
1 Antique 6 Frayed
2 Bloody 7 Frumpy
3 Elegant 8 Livery
4 Filthy 9 Rancid
5 Foreign 10 Soiled

Virtue

                             
1       Ambitious   6     Honorable
2       Cautious     7     Humble    
3       Courageous   8     Merciful  
4       Disciplined 9     Serene    
5       Gregarious   10   Tolerant  

Vice

       
1 Aggressive 6 Lazy
2 Bitter 7 Nervous
3 Craven 8 Rude
4 Deceitful 9 Vain
5 Greedy 10 Vengeful

Reputation

       
1 Ambitious 6 Loafer
2 Boor 7 Oddball
3 Dangerous 8 Repulsive
4 Entertainer 9 Respected
5 Honest 10 Wise

Misfortunes

       
1 Abandoned 6 Defrauded
2 Addicted 7 Demoted
3 Blackmailed 8 Discredited
4 Condemned 9 Disowned
5 Cursed 10 Exiled

Starting Gear (d20)

Armor

       
1-3 4-14 15-19 20
None Brigandine Chainmail Plate

Helmets & Shields

       
1-13 14-16 17-19 20
None Helmet Shield Helmet & Shield

Weapons

       
1-5 6-14 15-19 20
Dagger, Cudgel, Staff Sword, Mace, Axe Bow, Crossbow, Sling Halberd, War Hammer, Battleaxe

Expeditionary Gear

               
1 Air Bladder 6 Fire Oil 11 Manacles 16 Rope (25ft)
2 Antitoxin 7 Grappling Hook 12 Pick 17 Spirit Ward
3 Cart (+4 slots, bulky) 8 Large Sack 13 Pole (10ft) 18 Spyglass
4 Chain (10ft) 9 Large Trap 14 Pulley 19 Tinderbox
5 Dowsing Rod 10 Lockpicks 15 Repellent 20 Wolfsbane

Tools

               
1 Bellows 6 Cook Pots 11 Grease 16 Net
2 Bucket 7 Crowbar 12 Hammer 17 Saw
3 Caltrops 8 Drill (Manual) 13 Hour Glass 18 Sealant
4 Chalk 9 Fishing Rod 14 Metal File 19 Shovel
5 Chisel 10 Glue 15 Nails 20 Tongs

Trinkets

               
1 Bottle 6 Horn 11 Mirror 16 Soap
2 Card Deck 7 Incense 12 Perfume 17 Sponge
3 Dice Set 8 Instrument 13 Quill & Ink 18 Tar Pot
4 Face Paint 9 Lens 14 Salt Pack 19 Twine
5 Fake Jewels 10 Marbles 15 Small Bell 20 Whistle

Bonus Item (roll on table indicated)

                                                               
      1-5                6-13              14-17         18-20  
Tool or  Trinket Expeditionary Gear Armor or Weapon Spellbook

Spellbooks (d100)

               
1 Adhere 26 Earthquake 51 Masquerade 76 Smoke Form
2 Anchor 27 Elasticity 52 Miniaturize 77 Sniff
3 Animate Object 28 Elemental Wall 53 Mirror Image 78 Snuff
4 Anthropomorphize 29 Filch 54 Mirrorwalk 79 Sort
5 Arcane Eye 30 Flare 55 Multiarm 80 Spectacle
6 Astral Prison 31 Fog Cloud 56 Night Sphere 81 Spellsaw
7 Attract 32 Frenzy 57 Objectify 82 Spider Climb
8 Auditory Illusion 33 Gate 58 Ooze Form 83 Summon Cube
9 Babble 34 Gravity Shift 59 Pacify 84 Swarm
10 Bait Flower 35 Greed 60 Phobia 85 Telekinesis
11 Beast Form 36 Haste 61 Pit 86 Telepathy
12 Befuddle 37 Hatred 62 Primal Surge 87 Teleport
13 Body Swap 38 Hear Whispers 63 Push/Pull 88 Target Lure
14 Charm 39 Hover 64 Raise Dead 89 Thicket
15 Command 40 Hypnotize 65 Raise Spirit 90 Summon Idol
16 Comprehend 41 Icy Touch 66 Read Mind 91 Time Control
17 Cone of Foam 42 Identify Owner 67 Repel 92 True Sight
18 Control Plants 43 Illuminate 68 Scry 93 Upwell
19 Control Weather 44 Invisible Tether 69 Sculpt Elements 94 Vision
20 Cure Wounds 45 Knock 70 Sense 95 Visual Illusion
21 Deafen 46 Leap 71 Shield 96 Ward
22 Detect Magic 47 Liquid Air 72 Shroud 97 Web
23 Disassemble 48 Magic Dampener 73 Shuffle 98 Widget
24 Disguise 49 Manse 74 Sleep 99 Wizard Mark
25 Displace 50 Marble Craze 75 Slick 100 X-Ray Vision

Equipment List (Prices in Gold Pieces)  

Armor

   
Shield (+1 Armor) 10
Helmet (+1 Armor) 10
Gambeson (+1 Armor) 15
Brigandine (1 Armor, bulky) 20
Chainmail (2 Armor, bulky) 40
Plate (3 Armor, bulky) 60

Weapons

   
Dagger, Cudgel, Sickle,  Staff, etc. (d6  damage) 5
Spear, Sword, Mace, Axe,  Flail, etc. (d8 damage) 10
Halberd, War Hammer, Long  Sword, etc. (d10 damage, bulky) 20
Sling (d4  damage) 5
Bow  (d6  damage, bulky) 20
Crossbow (d8  damage, bulky) 30

Gear & Tools

       
Air Bladder 5 Large Trap 20
Bellows 10 Large Sponge 5
Bedroll 5 Lens 10
Book 50 Lockpicks 25
Bucket 5 Manacles 10
Caltrops 10 Metal File 5
Cart (+4 slots, bulky) 30 Mirror 5
Chain (10ft) 10 Mule (+6 slots, slow) 30
Chalk 1 Net 10
Chisel 5 Oilskin Bag 5
Cook Pots 10 Pick 10
Crowbar 10 Pulley 10
Drill (Manual) 10 Pole (10ft) 5
Face Paint 10 Quill & Ink 10
Fire Oil 10 Rations (three day’s worth) 10
Fishing Rod 10 Rope (25ft) 5
Glass Marbles 5 Saw 5
Glue 5 Sack 5
Grease 10 Shovel 5
Grappling Hook 25 Soap 1
Hammer 5 Spike 1
Holy Water 25 Spiked Boots 5
Horn 10 Spyglass 40
Horse (+4 slots) 75 Tar 10
Hourglass 50 Tent (fits 2 people, bulky) 20
Incense 10 Torch 1
Ladder (bulky, 10ft) 10 Wagon (+8 slots, slow) 200
Lantern & Oil 10 Wolfsbane 10

Optional Gear Packages  

Cleric

   
War Hammer (d10, bulky)  
Chainmail (2 Armor, bulky)  
Gauntlets (+1 Armor)  
Cleansing Blade (d6)  
Holy Symbol (Ward once per day)  
Cloak of the Order  

Dowser

                                       
Sickle (d6)                              
Patchwork Doublet (+1  Armor)            
Dowsing Rod                              
Eyestone (Sense if placed in fresh water)
Worn Map                                
Spyglass                                

Dwarf

 
Prickly Root (d6)                        
Pinecone Lattice (1 Armor)              
Trowel                                  
Jar of Forest Ants                      
Poisonous mushroom                      
Hand Drill                              

Elf

 
Elegant Sword (d8)                      
Recurve Bow (d8)                        
Gilt Clothing (1 Armor)                  
Spellbook (Charm or Detect Magic)    
Golden Flute                            
Air Bladder                              

Fighter

 
Glaive (d10, bulky)                    
Scimitar (d8)                          
Shortsword (d6)                        
Shortsword (d6)                        
Tobacco Pouch & Pipe                  
Dice Set                              

Friar

 
Scepter (d6)                    
Deceptive Robes (+1 Armor)      
Censer & Holy  Water            
Jug of Honey Wine              
Folk Songbook                  
Cart (+4  slots, bulky)        

Knight

                           
Longsword (d10, bulky)      
Chainmail (2 Armor, bulky)
Helmet (+1  Armor)        
Heraldic Cape              
Manacles                  
Fine Rope                  

Magic User

 
Fizzled Staff (d8, bulky)                
Dagger (d6)                              
Spellbook (random spell)                
Spellbook (random spell)                
Ragged Clothing (hidden pockets)        
Leycap (x2, see Relics)                  

Thief

 
Two daggers (d6+d6)                      
Hooded Jerkin (1 Armor)                  
Lockpicks                                
Caltrops                                
Grappling Hook                          
Metal File                              

Ranger

 
Longbow (d8, bulky)            
Hatchet (d6)                    
Padded Leathers (1  Armor)      
Large Trap                      
Bloodhound | 2 HP, 12  DEX, bite (d6)
Thundering Horn                

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